To create a Sudoku puzzle image programmatically in Kotlin, you can use libraries such as Android Canvas or Jetpack Compose. Below is an example using Jetpack Compose, which is a modern toolkit for building Android UI.
Sudoku Puzzle Image with Jetpack Compose
This code draws a 9x9 Sudoku grid with some numbers pre-filled.
import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.Canvas import androidx.compose.foundation.layout.* import androidx.compose.runtime.Composable import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.graphics.Paint import androidx.compose.ui.text.TextStyle import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.sp import androidx.compose.foundation.text.BasicText class SudokuActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { SudokuGrid() } } } @Composable fun SudokuGrid() { val puzzle = arrayOf( charArrayOf('5', '3', '.', '.', '7', '.', '.', '.', '.'), charArrayOf('6', '.', '.', '1', '9', '5', '.', '.', '.'), charArrayOf('.', '9', '8', '.', '.', '.', '.', '6', '.'), charArrayOf('8', '.', '.', '.', '6', '.', '.', '.', '3'), charArrayOf('4', '.', '.', '8', '.', '3', '.', '.', '1'), charArrayOf('7', '.', '.', '.', '2', '.', '.', '.', '6'), charArrayOf('.', '6', '.', '.', '.', '.', '2', '8', '.'), charArrayOf('.', '.', '.', '4', '1', '9', '.', '.', '5'), charArrayOf('.', '.', '.', '.', '8', '.', '.', '7', '9') ) Box(Modifier.fillMaxSize().padding(16.dp)) { Canvas(modifier = Modifier.fillMaxSize()) { val gridSize = size.width val cellSize = gridSize / 9f val paint = Paint().apply { color = Color.Black } // Draw the grid lines for (i in 0..9) { val lineWidth = if (i % 3 == 0) 6f else 2f drawLine( start = androidx.compose.ui.geometry.Offset(i * cellSize, 0f), end = androidx.compose.ui.geometry.Offset(i * cellSize, gridSize), paint.apply { strokeWidth = lineWidth } ) drawLine( start = androidx.compose.ui.geometry.Offset(0f, i * cellSize), end = androidx.compose.ui.geometry.Offset(gridSize, i * cellSize), paint.apply { strokeWidth = lineWidth } ) } } // Fill the grid with numbers for (row in puzzle.indices) { for (col in puzzle[row].indices) { val number = puzzle[row][col] if (number != '.') { BasicText( text = number.toString(), style = TextStyle(color = Color.Black, fontSize = 20.sp), modifier = Modifier .offset(x = (col * (size / 9f)).dp, y = (row * (size / 9f)).dp) ) } } } } }
How It Works:
-
Grid Drawing:
TheCanvas
composable is used to draw the Sudoku grid. Thicker lines are drawn every three cells to demarcate the 3x3 sub-grids. -
Number Placement:
A nested loop iterates over thepuzzle
array and places numbers usingBasicText
at the correct cell coordinates. -
Customizations:
- Grid Size: Automatically adapts to the screen.
- Font Size and Style: Easily customizable for better visuals.
Output:
- A 9x9 Sudoku grid is displayed, with the given puzzle pre-filled.
- The grid uses clear lines and neatly places numbers in their respective cells.
This example provides a dynamic, scalable, and modern approach for creating Sudoku images directly in an Android app.